
I've been trawling the net for years trying to find them, but both are easily over 10, if not 15 years old. I can vaguely remember either the game devs, or the games logo being some kind of bone formation, almost like the Paradox Entertainment logo.Īny help in naming either of these, will be greatly thanked. You started off with a "mother" unit that looked like a fat green/brown grub with legs, that would birth smaller versions to go collect and cut down wood and mine. Maps looked like they were set in a jungle. It was tottally 3D, but had a very muddy, dirty look to it. The aliens didn't build bases, they gave birth and evolved their units. There were humans, and aliens, but i never played as the humans. It was an RTS, with at least two playable races (maybe 3). The verson I had was german, but i've got no idea if there was an english translation. Each map had an item you needed to collect, in order to combine so you could get 8 (maybe 12) items to finish the game.Įverything was 2D and "hand drawn", nothing in 3D or with polygons. There were multiple maps, all running at the same time.

Each base allowed you to create more jellyfish/aliens so by the end of one map you'd have about 5 bases able to attack just one enemies. You controlled jellyfish and slowly sent more from your bases towards the right of the screen. It was a side scrolling collection type game. I really just want to be able to hold my spot in the team and play my role,” he said.Long time lurker, not an often poster. There are early examples of ironic processing: in 1840, Leo Tolstoy played the 'white bear game' with his brother, where he would 'stand in a corner and not think of the white. It’s a real thrill.”ĭespite the dizzying heights of his first AFL game, Weightman plans to keep his feet planted firmly on the ground. The Game is an example of ironic processing (also known as the 'White Bear Principle'), in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random. It feels like yesterday, and now he’s debuting for the Western Bulldogs.

“His face was exactly like it was last night. “It feels like yesterday that myself and Dave Lappage said Cody…I want to let you know you’re going to debut for Haileybury as a year 10,” Lloyd told 3AW radio on Saturday. He also captained his school team, Haileybury College, where he was coached by Essendon legend Matthew Lloyd.


Weightman was selected with pick 15 in last year’s NAB AFL Draft, from the Dandenong Stingrays. “Hopefully there’s many more influential games ahead for Cody for the Bulldogs.” He’s worked hard, and he’s earned it,” said Dogs coach Luke Beveridge. “It was an encouraging and an impressive first outing for him. Hear from Bulldogs debutant Cody Weightman following the Round 7 win over Essendon on Friday night at Metricon Stadium.Īt the start of the last term, the youngster dished off a handball on the forward flank, rushed forward as the Dogs went inside 50, cleanly latched into a loose ball and dribbled it home under immense pressure. Cody Weightman | 'I had an absolute blast out there'
